Monday, January 5, 2009

Dagannoth King Guide

http://img486.imageshack.us/img486/6366/dagguide0jq.png
http://img222.imageshack.us/img222/8162/constructionbugfunpa4.png
'The Dk Guide'
The entrance: yes it does look like vig.
Reduced: 42% of original size [ 1202 x 651 ] - Click to view full image


Don't forget your Rune ThrownAxe.
Reduced: 42% of original size [ 1202 x 651 ] - Click to view full image


Recommended Stats:

Level 100+ Combat.
80+ in all combat stats.
80+ Range (if you're ranging).
80+ Magic (if you're maging).
37+ Prayer.


Possiblity of loot.
-RuneScript- *** [ DROPS ]: Top Drops for "Dagannoth supreme": Rune kiteshield, Rune 2h sword, Rune battleaxe, Clue scroll (level-3), Dragon med helm, Shield left half, Dragon axe, Seercull, Archer ring, Archer helm |

-RuneScript- *** [ DROPS ]: Top Drops for "Dagannoth prime": Clue scroll (level-3), Dragon med helm, Shield left half, Dragon axe, Mud staff, Seers' ring

(19:10:33) -RuneScript- *** [ DROPS ]: Top Drops for "Dagannoth rex": Clue scroll (level-3), Dragon med helm, Shield left half, Dragon axe, Berserker ring, Warrior ring, Dragon spear |


Gear that you are going to need.
Hybrid gear #1
Reduced: 42% of original size [ 1202 x 651 ] - Click to view full image

Hybrid Gear #2
Reduced: 42% of original size [ 1202 x 651 ] - Click to view full image

Mage Gear #1
Reduced: 42% of original size [ 1202 x 651 ] - Click to view full image


The monster you will face down there...

Spinolyp:

Attacks with: Range and Magic
Max hit: 11
Level: 76


These, surprisingly, will do you the most damage when at the King's (unless you do something incorrect, like use protect from range when Prime is around). It's advised you leave them alone, as they respawn quickly so there's really not much point in killing them unless you're using guthans on them to heal. These also poison you for 6, hence why you should bring a super antipoison potion with you.

Dagannoth Prime:

Attacks with: Magic
Weakness: Range
Max hit: 60
Level: 303


If Prime is around, have magic prayer on!

Dagannoth Rex:

Attacks with: Melee
Weakness: Magic
Max hit: 28
Level: 303


Can cause trouble if he isn't dealt with correctly by the mage, otherwise he's harmless. He doesn't stick to 1 spot and wanders the whole thing, that's why it's important for the magician to attack him as quickly as possible so that he doesn't wander into the range/melee hybrids and hassle them.

Dagannoth Supreme:

Attacks with: Range
Weakness: Melee
Max hit: 30
Level: 303


Not too much trouble caused by him, if you've placed yourself correctly he'll just wander about by himself not attacking anybody.