Tuesday, July 28, 2009

The Curse of Arrav Guide

Here You are =P

Description: The icy waste to the north of the troll country is as mysterious as any land in RuneScape, no less because of the interest the Mahjarrat take in it. Ali the Wise thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.

Difficulty: Master

Length: Medium

Quest Requirements:
Defender of Varrock
Shades of Mort'ton
Troll Romance
Tale of the Muspah, The
Missing My Mummy

Skill/Other Requirements:
Level 37 Slayer
Level 41 Summoning
Level 61 Agility
Level 64 Ranged
Level 64 Mining
Level 64 Strength
Level 66 Thieving
Must have restored Senliten to 100%.

Items Needed at Quest Start: None.

Items Needed to Complete Quest: Any type of Pickaxe, Sacred oil(1), 3 Dwellberries, Ring of life, any type of Crossbow, Mith grapple, Macaw pouch, Insulated boots, Climbing boots OR Trollheim teleport runes.

Items Recommended for Quest: Weapon and Armour, Prayer Potions, Food, Amulet of glory(4), Varrock Teleport runes, and about 1k coins for transportation.

Items Acquired During Quest: Base key, Base plans, Code key, Decoder strips, Empty canopic jar, Full canopic jar, Heart in a canopic jar, Notes (a-j), Notes (k-z), Granite tablet, Shale tablet, Slate tablet, Stone tablet, Oil in a canopic jar, and Oil and berries in a jar.

Quest Points: 1

Reward: 1 Quest Point, 30k Mining XP, 14k Thieving XP, 9k Ranged XP, 9k Agility, 9k Strength XP, 4k Summoning XP, and 2.5k Slayer XP.

Start Point: A house on the northern edge of the town of Nardah.

To Start: Talk to Ali the Wise.

Instructions:

1. Speak to Talk to Ali the Wise in the house at the north end of Nardah to start the quest. He'll tell you that a contact of his has found some caves on Trollheim mountain, but wasn't able to excavate them.

Ali the Wise

2. Walk or teleport to Trollheim, and head northwest of the teleport location until you get to the Icy Gate. Just northwest of that is a cave entrance. Go in through the cave entrance and make your way through the caves. This area is populated with Ice Trolls (level 120+), so Protect from Melee is recommended.

Ice Cave Entrance

3. Head through the crevice at the end of the tunnel, then continue east and go through the next cave entrance.

Rubble Cave Entrance

4. In here, there are some piles of rubble which need to be cleared for you to get through. You will only be able to mine the rubble one time each, on the north, south, east and west sides. There are several kinds of rubble piles:
* Solid pillar - cannot be removed at all
* Rubble with large pile of stones on top - after you mine it, more rubble will fall in front of you
* Rubble with small pile of stones on top - needs to be mined twice
* Rubble with cracks in - only needs to be mined once


5. Go north and mine the small pile of rubble there twice. Then go back south, and then west; again mine the rubble. Lastly, head north then east and mine the rubble here. You can now continue through the caves.

Pile of Rubble

6. Make your way through the rest of the tunnels until you're able to get to the cellar in the southeast corner. Once there, search the short bookcase beneath the stairs to get Notes (a-j).

Bookcase

7. Go up the stairs and you'll see Arrav. Speak to him, and he'll attack. Attack him back. Before he can kill you, he will be be called away. He will then tell you to search behind the tapestry in the room to the south. Go to the southern room and search the tapestry to receive the Base key and Base plans.

Tapestry

8. Return to Ali the Wise in Nardah and update him on your progress. After a cutscene, you need to go to speak to Senliten, the pharaoh queen, just south of the Ruins of Uzer. She will give you an Empty canopic jar, and explain how to fill it. You will need Sacred oil(1), 3 Dwellberries, and a Ring of life. Use the Sacred oil(1), followed by the Dwellberries and the Ring of life, on the Empty canopic jar to prepare it. You will then receive a Full canopic jar.

Pharaoh Queen

9. Return to Ali the Wise in Nardah and show him the jar. He will give you advice on infiltrating Zemouregal's base which is located in the Wilderness under the Chaos Altar. You will need to bring Insulated boots, a Mith grapple, any type of Crossbow, the Base key, and a Macaw pouch with you.

Ali the Wise (Base Plans)

10. Zemouregal's base is located under the Chaos Altar in the low level wilderness, just to the northeast of Varrock. Teleport to either Edgeville using your Amulet of glory(4), or Varrock using runes, and walk to the altar.

Chaos Altar

11. Go under the Chaos Altar and follow the path until you reach a metal door.

Metal Door

12. Go east, following the path once again, until you reach a small room that contains a range. On the southern wall of that room, there is a pipe. Equip your Insulated boots and enter it.

Pipe

13. Follow the path until you reach another pipe. Once there, you need a way to remotely see if there are any patrolling zombies on the other side of the pipe, so summon your Macaw.

Macaw Pipe

14. Once your Macaw has been summoned, interact with it and click the "Remote view" option. It will then go in the pipe for you and scout the area, and then you will climb through the pipe. You will now be inside Zemouregal's base.

15. Once inside, run to the south room and search the tables for Decoder strips and Notes (k-z). Then, pick the lock on the nearby chest for the Code key.

Table

16. Run to the north and then to the east. You will see a Metal door and a keypad. Interact with the keyboard, and try to solve the puzzle code. If you fail, the room will become filled with gas, and you will become unconscious and be sent back to the beginning of Zemouregal's base.

Note: The combination key and final code are different for every player.

17. Once the latch is open and you enter the Metal door, equip your Crossbow and Mith grapple. Grapple the pipes to bypass the fire trap. Once on the other side, search the pedestal and take the heart. You will now have a Heart in a canopic jar.

Pedestal

18. Teleport out of Zemouregal's base and head back to Ali the Wise. Talk to him, and he will take the Heart in a canopic jar and give you your reward.

Congratulations! Quest Complete!

Quest Complete

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