Sunday, August 2, 2009

King Black Dragon Guide

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TEAM KILLING

Part 1 - General Information
Part 2 - Specializations
Part 3 - Equipment
Part 3.1 - Meléers with One-Handed Weapons
Part 3.2 - Meléers with Two-Handed Weapons
Part 3.3 - Rangers with One-Handed Bows
Part 3.4 - Rangers with Two-Handed Bows
Part 4 - How To Get There
Part 5 - Other
Part 5.1 - If a Revenant Ghost turns up!
Part 5.1.1 - Catching Sight of a Revenant Ghost
Part 5.1.2 - If You Get Attacked By a Revenant Ghost
Part 5.1.3 - If a Team Mate Gets Attacked By a Revenant Ghost
Part 5.2 - Something missing?
Part 6 - FAQ
Part 7 - Credits

Part 1 - General Information

The King Black Dragon is a dangerous trip. Many people of prowess have been slain by this beast. It's poison, ice and fire-y breaths are what make it the king of all black dragons, the 50+ hits are the ones you must look out for.

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Part 2 - Specializations

Location: King Black Dragon Lair ~ The entrance is located in level 38 wilderness.
Combat: 276
Hitpoints: 257
Attacks: Melee, Magic and DragonBreath.
Classification: Animal/Dragon.
Major Drops: This beast drops the formidable Draconic Visage. This sells for huge profits! If you get it towards the end of the trip with less of you, well, cha-ching, free monies. The original dragon item, the Dragon Med Helm, is also dropped by this monster, the first to do so, these are no longer shared as they are worth little. It would be silly to have 20k each!
Special Notes: He has three heads. These hit in turn but each has a different ability. These are:
Fire; this hits very hard and has a chance to lower your stats. If you are wearing a Dragonfire Shield, you will absorb this into your shield.
Ice; this freezes you to the spot for around five seconds, and hits medium damage. On occasions it stuns you, reducing your stats slightly.
Toxic; this heavily poisons you. The poison starts by hitting 8s and slowly decreases (Like Regular Poison). This hits low to medium damage.

Part 3 - Equipment

Part 3.1 - Meléers with One-Handed Weapons

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Best to Worst:
Code:
H: Helm of Neitiznot / Berserker Helm / Proselyte Helm / Rune Full Helm /
B: Karil's Body / Black D'hide Top / Proselyte Body / Rune Platebody / Initiate Body
L: Black D'hide Legs / Proselyte Legs / Rune Legs / Initiate /
G: Barrows gloves / Rune Gloves / Adamant Gloves / Black Vambraces /
B: Dragon Boots / Rune Boots / Climbing Boots / /
S: DragonFire Shield / AntiFire Shield / / /
MW: Whip / Dragon Scimitar / Dragon Mace / Dragon Battleaxe /
W2: Dragon Dagger (p++) / Dragon Mace / Dragon Halberd* / Dragon Battleaxe /
R: Ring of Life / Beserker Ring / Ring of Duelling / /
N: Amulet of Fury / Amulet of Strength / Amulet of Glory / /
C: (Trimmed) Skill Cape / Obsidian Cape / Ava's Accumulator / Any Other Cape /

* Whilst using a Dragon Halberd, your DragonFire Shield will UN-EQUIP. Make sure you use your specials (It will double hit the KBD) and re-equip the shield as fast as possible! You must make sure you also put mage prayer on whilst you are using the dragon halberd; this will slightly combat the fire breath if you get hit. Also, make sure your HP is above 60 at all times whilst using a dragon halberd.


Tips
  • If you are on a slayer task, you can wear a black mask! The extra damage will mean your entire group takes less damage.
  • As a meléer, you will be the common member of the group as only one or two people range. If Loot Share is not activated, you will frequently be beaten to the drop because of other meléers unleashing special attacks from their weapon onto the King Black Dragon.
  • Pot up outside the lair with your super set and super anti-poison and enter with mage prayer active, once you have killed it once, you can remove prayer and never use it again because of the armor you will be using. Pot up every time one of your combat levels drops back to what it was originally.
  • If the KBD spawns in a different place to normal, get out from underneath as soon as you can to make the KBD stay where it should be so everyone does not go out of place.
  • Unleash specials when you have 50% (or 60% if you are using a dragon halberd) energy in your bar not 100%. You will hit just as hard as if you were using 4 specials because you frequently hit 0-0 using specials, plus, you use it more often in effect.
  • If you want, use chivalry, piety, or a group of prayers to help you if you are running out of food and want to use up your remaining prayer potions. If you wish to use it constantly, bring at least 3 prayer potions, maybe 4.
Part 3.2 - Meléers with Two-Handed Weapons

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Best to Worst:
Code:
G: Barrows gloves / Rune Gloves / Adamant Gloves / Black Vambraces /
B: Dragon Boots / Rune Boots / Climbing Boots / /
S: None** / / / /
W2: None* / / / /
R: Ring of Life / Beserker Ring / Ring of Duelling / /
N: Amulet of Fury / Amulet of Strength / Amulet of Glory / /
C: (Trimmed) Skill Cape / Obsidian Cape / Ava's Accumulator / Any Other Cape /

* You might want to bring along a dragon halberd or another dragon item to use special attacks on the King Black Dragon if your weapon has no special.

** You will have a Two-Handed Weapon.


As you can see I have not included the Weapon, Helmet, Body or Leg slots. This is because you now have a massive choice on what to pick!
The Godsword set allows you to mix and match what you can afford, the ones at the top are the best, going down to the worst at the bottom.
The Barrows set, however, you must use all of the ones on a row, so you cannot mix and match, although, you should be able to have worked out why for yourselves.

Godsword Set
Code:
Sara Godsword / Karil's Top / Black D'hide Legs / Helm of Neitiznot
Armadyl Godsword / Black D'hide Top / Proselyte Legs / Beserker Helm
Bandos Godsword / Proselyte Body / Initiate Legs / Proselyte Helm
Zamorak Godsword / Initiate Body / Granite Legs / Initiate Helm
Dragon Halberd / Granite Body / Dragon Platelegs / Dragon Full Helm
Dragon Two-Hand / Rune Platebody / Rune Platelegs / Rune Full Helm

Barrows Sets
Code:
Dharok's Axe / Dharok's Body / Dharok's Legs / Dharok's Helm
Verac's Flail / Verac's Brassard / Verac's Legs / Verac's Helm
Guthan's Spear / Guthan's Body / Guthan's Legs / Guthan's Helm

Godsword Special Attacks
    Armadyl Godsword ~ The Judgment ~ Inflicts 25% more damage

    Bandos Godsword ~ Warstrike ~ Attack does 10% more damage and drains your opponent's combat statistics by the amount of damage inflicted. Statistics are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.

    Saradomin Godsword ~ Healing Blade ~ Inflicts normal damage, but restores half of the damage to your Hitpoints and a quarter to your Prayer. You will receive a minimum of 10 Hitpoints and 5 Prayer.

    Zamorak Godsword ~ Ice Cleave ~ Freezes your opponent for 20 seconds.
Tips
  • This is EXTREMELY dangerous. It is best to have knowledge of the King Black Dragon before you attempt this.
  • As you have a Two-Handed Weapon, you have no AntiFire/DragonFire shield! This means that you MUST have mage prayer on the whole time the King Black Dragon is spawned.
  • Pot up whenever your attack, strength OR defense levels return to it's permanent level.
  • Always watch your health very carefully, you can get hit big because you have no AntiFire/DragonFire shield.
  • Regularly check your Prayer Points, it drops very quickly if you do not pay attention, this means no prayer, no shield; you can get hit up to 65.
  • If you are on a slayer task, you can wear a black mask! The extra damage will mean your entire group takes less damage.
  • This is the best way to kill the King Black Dragon solo. But remember, you only have 2-5 minutes to return to your gravestone if you do attempt this!
Part 3.4 - Rangers with One-Handed Bows

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Best to Worst:
Code:
H: Archer Helm / Robin Hood Hat / God Coif / Coif / Skill Cape Hood
B: Karil's Top / Black D'hide Body / Prosylete Body / Initiate Body / Red D'hide Body
L: Black D'hide Legs / Prosylete Legs / Dragon Legs / Initiate Legs / Red D'hide Legs
G: Barrows Gloves / Rune Gloves / Black Vambraces / /
B: Ranger Boots / Snakeskin Boots / Dragon Boots / Rune Boots /
S: DragonFire Shield / AntiFire Shield / / /
MW: Rune Crossbow ** / Bone Crossbow º / Rune Crossbow ºº / /
W2: None* / / / /
R: Archer's Ring / Ring of Life / Ring of Wealth / /
N: God Stole / Amulet of Fury / Amulet of Accuracy / Amulet of Glory /
C: Ava's Accumulator / (Trimmed) Skill Cape / Obsidian Cape / Any other Cape /

* You will not need a second weapon as both the bone crossbow and rune crossbow (with enchanted bolts) will have special attacks.

** With (adamant) ruby bolts (e). These will hit like normal adamant bolts but the special will sometimes hit, causing 20% of the monsters hp to hit. On the King Black Dragon this can be up to 48.

º Bone Bolts. Special reduces defense of the monster.

ºº With any un-enchanted bolts. Try to get them over Mithril if you can.

Tips
  • As a ranger, you would expect to try and sit as far from the King Black Dragon as possible, but you want to get into melée range. This is so it uses more melée attacks and less breaths so you use less potions. This is because it's melee attack is weaker then it's magic attack.
  • Pot up outside the lair with your ranger potion and super anti poison and enter with mage prayer active, once you have killed it once, you can remove prayer and never use it again because of the armor you will be using. Pot up every time one of your combat levels drops back to what it was originally.
  • If the KBD spawns in a different place to normal and you are under it, get out from underneath as soon as you can to make the KBD stay where it should be so everyone does not go out of place.
  • If you have a bone crossbow, the special attack uses 80% of the bar. Only use it straight after the King Black Dragon has spawned because of the defense lowering ability.
  • If you want, use hawk eye to help you if you are running out of food and want to use up your remaining prayer potions. If you wish to use it constantly, bring at least 3 prayer potions, maybe 4.
  • If you are using Ruby Bolts (e), you will notice you have no special bar. This will automatically hit at a random time, dealing 20% of the hitpoints of the monster.
Part 3.3 - Rangers with Two-Handed Bows

Image

Best to Worst:
Code:
H: Archer Helm / Robin Hood Hat / God Coif / Coif / Skill Cape Hood
B: Karil's Top / Black D'hide Body / Prosylete Body / Initiate Body / Red D'hide Body
L: Black D'hide Legs / Prosylete Legs / Dragon Legs / Initiate Legs / Red D'hide Legs
G: Barrows Gloves / Rune Gloves / Black Vambraces / /
B: Ranger Boots / Snakeskin Boots / Dragon Boots / Rune Boots /
S: None** / / / /
MW: Dark Bow / Crystal Bow / Seercull Bow / Magic Shortbow /
W2: None* / / / /
R: Archer's Ring / Ring of Life / Ring of Wealth / /
N: God Stole / Amulet of Fury / Amulet of Accuracy / Amulet of Glory /
C: Ava's Accumulator / (Trimmed) Skill Cape / Obsidian Cape / Any other Cape /

* Sometimes, rangers using bows without a special will bring along a dragon halberd or another dragon item to use special attacks on the King Black Dragon (More in Tips).

** You will have a Two-Handed Bow.


Tips
  • As you have a Two-Handed Bow, you have no AntiFire/DragonFire shield! This means that you MUST have mage prayer on the whole time the King Black Dragon is spawned.
  • If you can, stay within melée range. Seems odd does it not? The key to this is, as you have mage prayer on, it will want to melée you, but, you have good defense against his melée armour, so you get hit less, because his mage attack is stronger even with your huge mage defense!
  • Keep your range level at least 5 above your permanent level at all times.
  • Always watch your health very carefully, you can get hit big because you have no AntiFire/DragonFire shield.
  • Regularly check your Prayer Points, it drops very quickly if you do not pay attention, this means no prayer, no shield; you can get hit up to 65.
Part 4 - How To Get There

This is generally done in three different ways, although, there is a slightly easier one for those going alone to join halfway through a trip.

Fixed Wilderness Teleports - The easiest way to go, sometimes takes a while to get to the Level 44 one though. If you get to the level 50 one, teleport fast, revenants and the Chaos Elemental have parties here. You can lure the revenant into and out of teleports too so you can escape. If you get split from the group, just keep trying to get to level 44.
Walking - Very easy. Very likely to meet revenants however, this is the traditional SoDB route.
Ice Plateau Group Lunar Teleport - If one person is on Lunars they can use this. Sometimes not everyone will have Accept Aid On, this should be told though. Not much chance of meeting a revenant.
Ardougne Teleport Lever - Pass Chaos Elemental. Pass 3 revenant paths. It screams 'Kill Me', although it is fast.

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Generally, you meet at Edgeville, go to the monastery, get prayer points, and go to the ditch.

Make sure your group leader has specified a back-up world (make sure it has Loot Share if you are using it) in case someone catches sight of Revenant Ghosts or there is a Revenant Ghost.

Tell everyone to turn Loot Share on at this time if you are using it and make sure everyone is now talking solely in Clan Chat.

Once ready, follow your group leader into the wilderness. Some rules on 'If A Revenant Ghost Turns Up' are after the 'How To Get There' section of this guide. SoDB's main method of traveling is by walking directly. Please refer to 'How To Get There' for more information.

On arrival of the gate, just before the greater demons behind the gate, your leader will tell you to use your potions. If you are a ranger, these would be Range Potion and Super Anti Poison. If you are a meléer, these would be your Super Set and Super Anti Poison. You should then proceed to put Mage Prayer on and enter.

You will go down a ladder within the Greater Demons into a small room, surrounded by walls and lava and poison spiders. If you did not drink any Anti-Poison, you will be poisoned, if you did drink some, good. There is a small lever which you need to pull - this takes you straight to the KBD lair.

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You should have mage prayer activated and have used the necessary potions, if you have not, do so now. Kill the King Black Dragon as quickly as possible, if you are recording loot, record it.

Get into a position around the King Black Dragon, as shown. Use landmarks (Such as the Sapphire spawn and the Gold Ring spawn) to find out where to stand.

Image

You are now at the King Black Dragon with your group and should be killing it with ease!

Part 5 - Other

Part 5.1 - If a Revenant Ghost turns up!

Part 5.1.1 - Catching Sight of a Revenant Ghost

Tell your team to put range prayer on, keep walking but just avoid it.

Part 5.1.2 - If You Get Attacked By a Revenant Ghost

Turn on RANGE prayer instantly.

Lure them behind a rock and just run away. They are not very smart.

If you have been Tele-Blocked, continue as above but stay with the poison spiders until it wears off.

Part 5.1.3 - If a Team Mate Gets Attacked By a Revenant Ghost

Tell them to turn on RANGE prayer if they already haven't. They freeze with their range attacks.

Tell the entire team to turn run ON and get to the KBD lair as soon as you can.

Part 5.2 - Something missing?

If there is anything missing to go towards this guide, all you have to do is simply message me with what is missing, and what needs to go into it. I will add it into the appropriate section of the guide (or even make a new one!) and add you into the credits.

Part 6 - FAQ

Q: What would be the best choice of armor if I'm new to KBD?
A: The best thing to start off with is a one-handed weapon, as you can use the dragon fire shield. It is the safest way, and the least complicated. Alternatively, if you are a ranger, you can start with a 1-handed bow. It is also very safe. Ranging with a 2-handed bow is not hard, but mistakes can be costly. Meleeing with a 2-handed weapon should only be done if you are very experienced, and if your team knows what to do in that situation.

Q: What level should I be before I go to the KBD?
A: Preferably, you should be level 60+ with a good team. You can really go at any level as long you have any gear listed, have over 30 hitpoints, and have started Dragon Slayer.

Q: How many people is too many to take?
A: 1 more then the server can hold!

Q: How come the King Black Dragon isn't the toughest dragon, if he is the king?
A: He is the King of Black Dragons. If you have a point against that, something exploded somewhere near the Barbarian Outpost so now there is a whirlpool and some Mithril Dragons were a part of this explosion and they are very strong indeed because they got created from a massive explosion. I like the word explosion...

Q: What level should I be before I start soloing?
A: Ok, if you want to solo melée, you will need to be 100+ at the bare minimum with buckets of experience. If you are a ranger, you will need at least 80 range and 75 defence and to know how the KBD 'works'. But remember, this guide does not give you tips for soloing, so please do not use it if you plan to solo!

Q: How is it possible that this guide is so awesome?!?!
A: Because I am awesome?!?!


Part 7 - Credits

Writer: Ca2theone
Quality assurance: Fredz, Superson & Ca2theone
Small extras:

Thanks to everyone who has read this guide and I hope you like it!

Tuesday, July 28, 2009

The Curse of Arrav Guide

Here You are =P

Description: The icy waste to the north of the troll country is as mysterious as any land in RuneScape, no less because of the interest the Mahjarrat take in it. Ali the Wise thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.

Difficulty: Master

Length: Medium

Quest Requirements:
Defender of Varrock
Shades of Mort'ton
Troll Romance
Tale of the Muspah, The
Missing My Mummy

Skill/Other Requirements:
Level 37 Slayer
Level 41 Summoning
Level 61 Agility
Level 64 Ranged
Level 64 Mining
Level 64 Strength
Level 66 Thieving
Must have restored Senliten to 100%.

Items Needed at Quest Start: None.

Items Needed to Complete Quest: Any type of Pickaxe, Sacred oil(1), 3 Dwellberries, Ring of life, any type of Crossbow, Mith grapple, Macaw pouch, Insulated boots, Climbing boots OR Trollheim teleport runes.

Items Recommended for Quest: Weapon and Armour, Prayer Potions, Food, Amulet of glory(4), Varrock Teleport runes, and about 1k coins for transportation.

Items Acquired During Quest: Base key, Base plans, Code key, Decoder strips, Empty canopic jar, Full canopic jar, Heart in a canopic jar, Notes (a-j), Notes (k-z), Granite tablet, Shale tablet, Slate tablet, Stone tablet, Oil in a canopic jar, and Oil and berries in a jar.

Quest Points: 1

Reward: 1 Quest Point, 30k Mining XP, 14k Thieving XP, 9k Ranged XP, 9k Agility, 9k Strength XP, 4k Summoning XP, and 2.5k Slayer XP.

Start Point: A house on the northern edge of the town of Nardah.

To Start: Talk to Ali the Wise.

Instructions:

1. Speak to Talk to Ali the Wise in the house at the north end of Nardah to start the quest. He'll tell you that a contact of his has found some caves on Trollheim mountain, but wasn't able to excavate them.

Ali the Wise

2. Walk or teleport to Trollheim, and head northwest of the teleport location until you get to the Icy Gate. Just northwest of that is a cave entrance. Go in through the cave entrance and make your way through the caves. This area is populated with Ice Trolls (level 120+), so Protect from Melee is recommended.

Ice Cave Entrance

3. Head through the crevice at the end of the tunnel, then continue east and go through the next cave entrance.

Rubble Cave Entrance

4. In here, there are some piles of rubble which need to be cleared for you to get through. You will only be able to mine the rubble one time each, on the north, south, east and west sides. There are several kinds of rubble piles:
* Solid pillar - cannot be removed at all
* Rubble with large pile of stones on top - after you mine it, more rubble will fall in front of you
* Rubble with small pile of stones on top - needs to be mined twice
* Rubble with cracks in - only needs to be mined once


5. Go north and mine the small pile of rubble there twice. Then go back south, and then west; again mine the rubble. Lastly, head north then east and mine the rubble here. You can now continue through the caves.

Pile of Rubble

6. Make your way through the rest of the tunnels until you're able to get to the cellar in the southeast corner. Once there, search the short bookcase beneath the stairs to get Notes (a-j).

Bookcase

7. Go up the stairs and you'll see Arrav. Speak to him, and he'll attack. Attack him back. Before he can kill you, he will be be called away. He will then tell you to search behind the tapestry in the room to the south. Go to the southern room and search the tapestry to receive the Base key and Base plans.

Tapestry

8. Return to Ali the Wise in Nardah and update him on your progress. After a cutscene, you need to go to speak to Senliten, the pharaoh queen, just south of the Ruins of Uzer. She will give you an Empty canopic jar, and explain how to fill it. You will need Sacred oil(1), 3 Dwellberries, and a Ring of life. Use the Sacred oil(1), followed by the Dwellberries and the Ring of life, on the Empty canopic jar to prepare it. You will then receive a Full canopic jar.

Pharaoh Queen

9. Return to Ali the Wise in Nardah and show him the jar. He will give you advice on infiltrating Zemouregal's base which is located in the Wilderness under the Chaos Altar. You will need to bring Insulated boots, a Mith grapple, any type of Crossbow, the Base key, and a Macaw pouch with you.

Ali the Wise (Base Plans)

10. Zemouregal's base is located under the Chaos Altar in the low level wilderness, just to the northeast of Varrock. Teleport to either Edgeville using your Amulet of glory(4), or Varrock using runes, and walk to the altar.

Chaos Altar

11. Go under the Chaos Altar and follow the path until you reach a metal door.

Metal Door

12. Go east, following the path once again, until you reach a small room that contains a range. On the southern wall of that room, there is a pipe. Equip your Insulated boots and enter it.

Pipe

13. Follow the path until you reach another pipe. Once there, you need a way to remotely see if there are any patrolling zombies on the other side of the pipe, so summon your Macaw.

Macaw Pipe

14. Once your Macaw has been summoned, interact with it and click the "Remote view" option. It will then go in the pipe for you and scout the area, and then you will climb through the pipe. You will now be inside Zemouregal's base.

15. Once inside, run to the south room and search the tables for Decoder strips and Notes (k-z). Then, pick the lock on the nearby chest for the Code key.

Table

16. Run to the north and then to the east. You will see a Metal door and a keypad. Interact with the keyboard, and try to solve the puzzle code. If you fail, the room will become filled with gas, and you will become unconscious and be sent back to the beginning of Zemouregal's base.

Note: The combination key and final code are different for every player.

17. Once the latch is open and you enter the Metal door, equip your Crossbow and Mith grapple. Grapple the pipes to bypass the fire trap. Once on the other side, search the pedestal and take the heart. You will now have a Heart in a canopic jar.

Pedestal

18. Teleport out of Zemouregal's base and head back to Ali the Wise. Talk to him, and he will take the Heart in a canopic jar and give you your reward.

Congratulations! Quest Complete!

Quest Complete

Tuesday, July 21, 2009

The Curse of Arrav | Guide Coming Soon!

The Curse of Arrav

In your adventures you may have heard of an unusual gathering in the north - a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote - Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer

Summary:
Where to start The Curse of Arrav:
Speak to Ali the Wise in Nardah.

Requirements to start The Curse of Arrav:
37 Slayer
41 Summoning
61 Agility
64 Ranged
64 Mining
64 Strength
66 Thieving
Must have completed Defender of Varrock
Must have completed Shades of Mort’ton
Must have completed Troll Romance
Must have completed The Tale of the Muspah
Must have completed Missing my Mummy
Must have completely restored Senliten


In other news...

We've improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.

Wednesday, July 15, 2009

Faruq's Tools for Games Update

Knowing that many of RuneScape's adventurers sometimes like to kick back and enjoy time with their friends and clan-mates, Al Kharid's newest resident, the mysterious entrepreneur Faruq, has brought to market a selection of curiosities to help pass the time between grand escapades.

If your clan needs fair ways of making decisions, then Faruq has something for you. If you want to have a race without any cheating or need something to mark the route, he can help. Whether you’re planning a scavenger hunt, a race, a seeking game or any kind of adventure within the adventure, Faruq asks only that you look at his wares, because he might have just what you need.

To peruse Faruq’s Tools for Games, check out the stall he has set up next to Ali Morrisane in Al Kharid market.

This is an unusual update for us, because, unlike just about everything else in RuneScape, we haven’t planned out what you should do with it. During development, we thought of things you could do, of course, but I’m eager to see what else you can come up with yourselves.

To make the tools, we sought suggestions from the forums, fan sites and various corners of Jagex. It all helped shape the project, and some of the players who made suggestions when the developer blog went out should find certain objects very familiar: congratulations on making your mark on the game!

Mod Hew
RuneScape Content Developer


In other news...

You can once again walk out of Edgeville’s bank using the minimap when heading north-east!

We’ve removed a small selection of items from the Grand Exchange to improve offer matching. For example, all but the (8) and (1) charged variants of the games necklace have been removed. The removed items can still be traded; they just no longer show up on the Grand Exchange.

Wednesday, July 8, 2009

Mobilising Armies | Guide Coming Soon

Mobilising Armies is a new multiplayer combat minigame, but instead of controlling your avatar you’ll be controlling a whole battalion, deploying your squads with tactical precision and trying to second-guess the intentions of your opponents. There are four different scenarios to play in: Conflict, Siege, Hoard and Rescue. Each presents its own set of challenges, such as building catapults, collecting resources and stealing from your opponents, to name just a few. Don’t worry about finding three other players, though: when you turn up at the command centre the officers will arrange your match for you.

As we all know, war isn’t cheap, so with Mobilising Armies we are introducing a commodity-exchange system. If, after training a skill, you’re left with a lot of commodities that you don’t need yourself (e.g. a surplus of jewellery after training Crafting), you’ll be able to trade them in at the command centre for investment credits, which can then be exchanged for squads and special units, such as cannons, barricades or exploding chinchompas. You can also choose to stake investment credits in an impending battle for a larger payout of reward credits, which can in turn be spent on additional items.

There are a variety of rewards for victorious commanders, including quest kits that let you hold much-needed questing tools in one inventory slot, resource locators that’ll teleport you directly to resources such as mining spots and trees, and “spoils of war”, which are a selection of resources, gold and items that will allow you to train your skills further

Good luck, and enjoy!

Mod Tim, Lead Content Developer, and Mod Maz, Content Developer and Queen of the Squirrels

(For a look at some of the technical challenges we've faced in developing this minigame, take a look at this recent blog post from Andrew, titled Mobilising Armies.)

Summary:
Mobilising Armies can be found south of the Feldip Hills and west of Oo’glog. You can get there using any of the following:

* Spirit trees
* The Mobilising Armies Teleport spell in the standard spellbook
* The Ring of Duelling

There are no requirements to start playing, but to keep playing you’ll need tradeable commodities.


In other news...

We’ve added the ability for you to make notes. To access this new feature, click on the Notes icon at the bottom-right of the screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long.

On a related note, any invalid player names saved in your Friends/Ignore lists have been marked with a *. From now on, you will only be able to add valid player names to your Friends/Ignore lists.

We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.

We've added an alternative sitting position when you rest. You can toggle how you sit by clicking rest again to choose your preferred pose.

Zanik's crossbow can now be used with many more varieties of bolts. It seems that it only used a small selection beforehand.

The filter for the quest list will no longer remove quests you've already started.

Summoning scrolls should no longer interfere with special attack energy replenishing.

You can no longer use fairy rings while you are tele-blocked. This seemed a bit inconsistent with other areas of the game.

You can now take familiars over the bridge towards Zamorak in the God Wars Dungeon, so you don't have to dismiss them and then summon them again after crossing.

Tuesday, June 23, 2009

Extended Agility courses

"If you are serious about Agility, it’s likely you've not been to the Gnome Stronghold or Gunnjorn's barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer

In other news...

We've added a right-click option that will let you quick-start your circus performances, as long as you've been to the circus at least once in the past.

We've now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!"

Tuesday, May 19, 2009

Missing My Mummy | Quest Guide

Start: Speak to Leela in Draynor Village
Difficulty: *****
Length: Medium
Members only: Yes
Requirements:

For total completion:

  • Garden of Tranquility
  • Level 25 Thieving.gif
  • Level 45 Crafting.gif
  • Level 45 Prayer.gif
  • Level 50 Magic.gif
  • Ability to kill or defend against various creatures from level 41 - 74.
Items needed:

Recommended Items:

Monsters to kill:


Spoiler warning: Plot and/or ending details follow.

edit Walkthrough

  1. Talk to Leela about a pyramid in the region of Uzer. She wants to resurrect a mummy in a region south of Uzer in a pyramid called the "Uzer Mastaba".
  2. Go to the pyramid (Fairy ring D-L-Q) and go inside (Another option is to go through the shanty pass and take a carpet to Uzer, total cost of 205gp). Pick up the Tattered bag" on the ground. (They currently have no use at the moment).
  3. Rummage skeletons to turn them into Skeleton looters. They will turn agressive and attack. Kill all of them. One of them will drop the Scroll of the Dead. Scroll of the Dead.
  4. Return to Leela and she will tell you that you need to reconstruct the body to 75% as well as find out her identity and reform her shadow.

[edit] Collecting objects

  1. Talk to the Golem to the east.
  2. Talk to the Golem Guard guarding the door and then kill him with crush attack style.
  3. Descend down to the second level.
  4. Make sure you pick up the Mummy's hand and the Canopic Jars.
  5. Go into first the west offshoot to the tunnel and collect the jars. Then, head east and get the jar and the Mummy's body with no hands.
  6. Combine this with the Mummy's hand to get Senliten's Mummy.

[edit] Floor Puzzle

The floor puzzle.

Find a way over the Floor Puzzle to the Tomb. This puzzle is different to every player and changed with every visit.

Stepping on a blue stone rises the red tiles. Not dangerous.

red stone rises the green

green stone rises the yellow

yellow stone rises the blue

The easiest way is to try and find a path of blue & green blocks or red & yellow blocks all the way through as this will result in no damage.

Stepping fromgreen to red triggers a trap. Players can take damage.

red to blue

yellow to green

blue to yellow

[edit] Restoring the Tomb

A player restoring the statue of Apmeken.

Right-click the Pyramid Journal or the Scroll of the Dead and select the Check progress -option, this shows the percentage of completed actions and the quantity of remaining actions. The quest completion requires 75% complete, though continuing beyond that rewards more experience.

  1. Place the Mummy's body back into the sarchophagus.
  2. Place the Canopic Jars onto the empty shelves to the west.
  3. Pray at each of the statues to restore them. Restoring all statues drains a total of 70 prayer points and gives a total of 6,500 Prayer experience.
    Note: Amascut's altar will boost your prayer at the cost of some health; the other altars restore prayer normally.
  4. Repair the table with a hammer and a saw. This rewards 2,100 Construction experience.
  5. Make some spiced wine by adding spice into a jug of wine. Put the spiced wine onto its space.
  6. Put a pot of grain (not pot of flour) onto its space. This rewards 2,100 Cooking experience.
  7. Go into the eastern chamber and kill the level 41 Tumeken's shadow.
    Note: Each brazier requires 5 fire runes to light. The required Magic level starts at 20, and increases by 5 for each brazier.
  8. Light the southern brazier, requiring level 20 Magic. Tumeken's shadow appears again, with a combat level of 50. Kill the shadow to receive 600 Magic experience.
  9. Light the northern brazier. The shadow (now level 55) appears again. Kill it to receive 900 Magic experience.
  10. Light the western brazier. A level 64 spirit will spawn. Kill it to receive 1,200 Magic experience.
  11. Finally, light the eastern brazier. Tumeken's shadow appears for the last time, being level 72. Kill it to receive 2,000 Magic experience.
  12. Build the statue with some Willow logs and a knife.
  13. Create the statue of the queen and then click improve twice to complete the body double section.
    You can return to Leela and complete the quest after being 75% complete.

[edit] Total completion

  • To complete the name of the Queen, go to Ali Morrisane. He says he can make a copy of the original. Get him a spring sq'irk by doing the Sorceress's Garden minigame. After you gave him the sq'irk, he will give you a copy of the name. You will recieve Theiving experience. Next time you talk to him with your Ring of charos(a) equipped, he will give you the original.
  • Travel to Reldo in the Varrock Palace. He says he needs an Al kharid flyer, which you can get from Ali the Leaflet Dropper between Varrock and Al Kharid. Bring him the flyer and he will give you a scroll of praise. Bring the scroll of praise and Mummy's name papyrus (original and copy) to the queen for 100 percent completion.

edit Rewards

Rewards