Tuesday, May 19, 2009

Missing My Mummy | Quest Guide

Start: Speak to Leela in Draynor Village
Difficulty: *****
Length: Medium
Members only: Yes
Requirements:

For total completion:

  • Garden of Tranquility
  • Level 25 Thieving.gif
  • Level 45 Crafting.gif
  • Level 45 Prayer.gif
  • Level 50 Magic.gif
  • Ability to kill or defend against various creatures from level 41 - 74.
Items needed:

Recommended Items:

Monsters to kill:


Spoiler warning: Plot and/or ending details follow.

edit Walkthrough

  1. Talk to Leela about a pyramid in the region of Uzer. She wants to resurrect a mummy in a region south of Uzer in a pyramid called the "Uzer Mastaba".
  2. Go to the pyramid (Fairy ring D-L-Q) and go inside (Another option is to go through the shanty pass and take a carpet to Uzer, total cost of 205gp). Pick up the Tattered bag" on the ground. (They currently have no use at the moment).
  3. Rummage skeletons to turn them into Skeleton looters. They will turn agressive and attack. Kill all of them. One of them will drop the Scroll of the Dead. Scroll of the Dead.
  4. Return to Leela and she will tell you that you need to reconstruct the body to 75% as well as find out her identity and reform her shadow.

[edit] Collecting objects

  1. Talk to the Golem to the east.
  2. Talk to the Golem Guard guarding the door and then kill him with crush attack style.
  3. Descend down to the second level.
  4. Make sure you pick up the Mummy's hand and the Canopic Jars.
  5. Go into first the west offshoot to the tunnel and collect the jars. Then, head east and get the jar and the Mummy's body with no hands.
  6. Combine this with the Mummy's hand to get Senliten's Mummy.

[edit] Floor Puzzle

The floor puzzle.

Find a way over the Floor Puzzle to the Tomb. This puzzle is different to every player and changed with every visit.

Stepping on a blue stone rises the red tiles. Not dangerous.

red stone rises the green

green stone rises the yellow

yellow stone rises the blue

The easiest way is to try and find a path of blue & green blocks or red & yellow blocks all the way through as this will result in no damage.

Stepping fromgreen to red triggers a trap. Players can take damage.

red to blue

yellow to green

blue to yellow

[edit] Restoring the Tomb

A player restoring the statue of Apmeken.

Right-click the Pyramid Journal or the Scroll of the Dead and select the Check progress -option, this shows the percentage of completed actions and the quantity of remaining actions. The quest completion requires 75% complete, though continuing beyond that rewards more experience.

  1. Place the Mummy's body back into the sarchophagus.
  2. Place the Canopic Jars onto the empty shelves to the west.
  3. Pray at each of the statues to restore them. Restoring all statues drains a total of 70 prayer points and gives a total of 6,500 Prayer experience.
    Note: Amascut's altar will boost your prayer at the cost of some health; the other altars restore prayer normally.
  4. Repair the table with a hammer and a saw. This rewards 2,100 Construction experience.
  5. Make some spiced wine by adding spice into a jug of wine. Put the spiced wine onto its space.
  6. Put a pot of grain (not pot of flour) onto its space. This rewards 2,100 Cooking experience.
  7. Go into the eastern chamber and kill the level 41 Tumeken's shadow.
    Note: Each brazier requires 5 fire runes to light. The required Magic level starts at 20, and increases by 5 for each brazier.
  8. Light the southern brazier, requiring level 20 Magic. Tumeken's shadow appears again, with a combat level of 50. Kill the shadow to receive 600 Magic experience.
  9. Light the northern brazier. The shadow (now level 55) appears again. Kill it to receive 900 Magic experience.
  10. Light the western brazier. A level 64 spirit will spawn. Kill it to receive 1,200 Magic experience.
  11. Finally, light the eastern brazier. Tumeken's shadow appears for the last time, being level 72. Kill it to receive 2,000 Magic experience.
  12. Build the statue with some Willow logs and a knife.
  13. Create the statue of the queen and then click improve twice to complete the body double section.
    You can return to Leela and complete the quest after being 75% complete.

[edit] Total completion

  • To complete the name of the Queen, go to Ali Morrisane. He says he can make a copy of the original. Get him a spring sq'irk by doing the Sorceress's Garden minigame. After you gave him the sq'irk, he will give you a copy of the name. You will recieve Theiving experience. Next time you talk to him with your Ring of charos(a) equipped, he will give you the original.
  • Travel to Reldo in the Varrock Palace. He says he needs an Al kharid flyer, which you can get from Ali the Leaflet Dropper between Varrock and Al Kharid. Bring him the flyer and he will give you a scroll of praise. Bring the scroll of praise and Mummy's name papyrus (original and copy) to the queen for 100 percent completion.

edit Rewards

Rewards

Missing My Mummy Quest| Guide Coming Soon

Today comes a new adventure in the desert.
"19th May 2009 - Missing My Mummy

There are many secrets hidden in the depths of the desert. Forgotten tombs of forgotten rulers from a forgotten time, when the world was a very different place...or at least they were forgotten. The spread of human civilisation, however, means that many of the hidden corners of the world are being uncovered, often by treasure-hunters with little regard for preserving the sanctity of these ancient places.

Recently, one such tomb, near Uzer, was discovered by treasure-hunters. Leela of Al Kharid does care about the sanctity of this particular place, and she wants your help to recover information that is of great importance to her.

Mod Newmatic
RuneScape Content Developer

Warning – Mild Spoilers

Please note that we haven’t forgotten about your request to not start too many new quest series until we have continued with, and finished, a few of the existing ones. While it might not seem like it initially, this quest is actually part of the same quest series as Tale of the Muspah; this one just approaches things from a very different direction, so it’s probably not entirely clear how things fit together yet.

We’ve been calling this quest series Mysteries of the Mahjarrat here in the Jagex office. It is going to be tying together a few loose ends from various quests, and hopefully bringing more cohesion to parts of the Runescape mythology and storyline. While we’re starting the quest series with low-level requirements, later quests will have progressively higher requirements as we draw in the different existing storylines. Additionally, Missing My Mummy also ties into some of the ongoing desert storylines.

Paul

Summary:
Requirements to start Missing my Mummy:
35 Cooking
35 Construction
35 Crafting
35 Magic
35 Prayer
Must have completed Prince Ali Rescue
Must have completed The Golem
Must have completed Icthlarin’s Little Helper

Requirements for total completion:
25 Thieving
45 Crafting
45 Prayer
50 Magic
Must have completed Garden of Tranquillity

In other news...

We have improved Low and High Alchemy so that if you don't time your clicks correctly, it'll still return you to the spellbook after your inventory. Hopefully you'll find this useful when you’re going about your daily alching! You can also queue up one to cast while the current spell is being performed.

We have added an activity bar to the Soul Wars minigame. If you've been taking part in the game the bar should remain green, but if you don't take part the bar will slowly turn orange, and eventually run out, at which point you'll be removed from the game.

You'll find that after killing someone in a Bounty or PvP world you'll have a bit of time to pick up drops before potentially being whisked away for a random event."

Wednesday, May 6, 2009

I TOLD YOU SO =P

A couple post ago I informed you that bounty hunter was being re-released and you should invest in prayer pots and sharks etc.. and Look what happened:

"This week’s update introduces Bounty Hunter ‘Wilderness-only’ PvP worlds (or ‘Bounty Worlds’). Our aim was to get something that feels as close to the original Wilderness as we can manage, and to add another thrill with the Bounty Hunter mechanic. The new worlds are limited to the Wilderness, and use the old ‘who can attack who’ levels.

Bounty Worlds are basically a mix of 3 previous PvP games. It has the best bits we can reuse from Bounty Hunter, PvP worlds, and the old Wilderness. In short, we’ve increased the chance to get your opponent’s items and we added the thrill of hunting a bounty within the Wilderness while surrounded by hundreds of potential PKers.

Here’s how it works:

You can attack anyone within the level range determined by the Wilderness level, starting with 1 just above Edgeville to 56 at the top of the map. If you kill someone who isn’t your bounty target, it is considered a ‘rogue kill’. There is no penalty for rogue kills any more. It will add 1 to your ‘rogue kills’ highscore, and you will get a drop based on the ‘drop potential’ mechanic from PvP worlds (see here for more details). We have, however, made it so that, when drop potential is converted to items, it is 3 times more likely to give you items your target was carrying, as opposed to generated items. The average size of the rewards is based on your drop potential the same as in PvP worlds.

After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable ‘bounty targets’ for you. After 60 minutes, the chance of being assigned a target increases further. (Note: this doesn’t have to be all in one go, and isn’t reset by leaving.) Your target will always be a similar level to you. To make things even more interesting, you will also be their target! If you kill your target, it will add 1 to your ‘bounty kills’ highscore, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential (just as if you’d spent an hour in a hot zone), on top of the drop you would receive normally. In addition to this, we’ve made it more likely that you’ll get items from your opponent’s actual inventory for killing your target – this also applies to rogue kills and in normal PvP worlds, but at a lower rate.

To make sure you have a chance of getting to the rewards, there are a couple of extra rules. Firstly, if your bounty target is fighting someone else in a single-way combat area, you will be able to attack your target, and their original foe will be locked out. Secondly, if you are fighting your enemy but do not inflict enough damage to count as the ‘hero’ (in the same way as drops are awarded when fighting monsters), your target will remain your target. Basically, your bounty target will remain your bounty target until one of you kills the other, or one of you leaves the Wilderness for more than ten minutes.

It isn’t all about the rewards, of course: it’s also about the thrill of trying to hunt someone down in an environment where the levels are well-matched. That’s why we brought back the old Wilderness levels, and restricted the action to the old Wilderness area. You can only fight in the Wilderness, and the only other area available is Edgeville, where you can restock and prepare for battle. You have to be in one of those areas before you can log into a Bounty World. So, head to Edgeville, switch to a Bounty World, and see if you can work your way up the Rogue/Bounty Hunter highscore tables.

Andrew
Lead Developer


In Other News…

Thirsty adventurers should head to the poll to take part in our latest vote: Guaranteed Content – Name a Pub. We have made a shortlist of your very best pub suggestions, and now we need you decide which one is your favourite. The winning idea will be added to the game in the coming months. You can find the poll under the 'Community' drop-down tab above.

Similar to the changes we made to the way PvP worlds work to prevent people from using fun weapons or low-level spells, we have updated the system to detect other ways of fighting without taking any risks. Now, if you see anyone in single-way combat who is fighting without taking any apparent damage over an extended period of time, you can jump in and teach them how fighting works.

The lilies of the valley have finished blooming, and have been removed from the game. Any you might have had lying around have been whisked away.

Leprechauns can now convert clean herbs to banknotes for you. Previously, if you'd accidentally cleaned the herb, the leprechaun wouldn't accept the herb.

The in-game skill guides now link to an appropriate page in the Game Guide if you wish to find out more information."



Monday, May 4, 2009

Insight into the Future of Runescape

I found This very Interesting. It is Jagex Mod Andrew answering some interesting Questions

Sunday, May 3, 2009

Bounty Hunter Being Released again!

Last week I made a post talking about a new pvp being released. Well after much snooping around I figured out what they were doing. Jagex is releasing Bounty Hunter Specified Worlds.http://img147.imageshack.us/img147/4088/080229181341la8.png Now I'm guessing it's not going to work like the old bounty hunter. It will probably have a drop system similar to that of the new wilderness. Anyways , I just thought I'd keep you updated. =P